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- Ready, Steady Camp!
The Team is getting ready for a weekend camp. They have to buy the equipment they will need and the only way to get the money is to play a guessing game with the leader!. If he guesses right he gives them currency which they collect. When they have sufficient money they can buy equipment from the Quartermaster, when they have sufficient resouces they are ready to go camping. The first team to gather all the things they'll need wins the game.
Contains the currency, equipment cards, counter and instructions for six players.
Price £3.00 Code No. KG001
- Cardinal Points & Follow The Leader
Game 1. Which team can correctly identify the compass points and place them in their right location around the playing area? The first team to collect and place the cards wins.
Game 2. The cards are dealt to the players and they must try to follow the same design or colour – first out wins.
Contains the equipment cards, master lists and instructions for twenty players [Game 1] and six players [Game 2].
Price £3.00 Code No. KG004
- Chase The Space
Listen out for your suit when it's called because you're in a race to get back to your chair first.
Contains the cards and instructions for twenty players.
Price £3.00 Code No. KG006
- Knotty Challenge

Draw a card from the Base Captain and tag a player on the other team. The value of the knot on your card determines if you win or loose. But beware some of these Scouting knots are unnamed and their value can vary.
Contains the cards and instructions for ten players.
Price £3.00 Code No. KG005
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